A significant portion of my career was spent at Kwest LLC, where I contributed extensively to various projects. The primary product was a location-based AR storytelling game called "Kwest Go".
Kwest Go Demo (Fullscreen Recommended)
To highlight my contribution, the CEO of Kwest, Omeed Shams, remarked that the game would not be what it is without my work—if it would exist at all.
One of my key contributions was "Kwest Graph"—a production toolset that enabled the creation of the entire experience without the need for programmers (though, like any tool, it required continuous refinement and adjustments).
Another achievement I'm proud of is the map rendering system. We partnered with Google and utilized their "MUSK" API, which posed challenges due to the massive number of meshes and high polycount (hundreds of thousands) that led to thousands of batches. To address these issues, I developed an alternative rendering system. Here are the details. Looking back, there are areas I would approach differently for greater efficiency.
Unfortunately, the project came to a halt when the Covid-19 outbreak made location-based games less viable, leading us to pivot to other projects. I then joined "Room 40 Games," where we focused on quickly developed hyper-casual mobile games. One of the games I worked on stands out as particularly enjoyable to develop, and I'd love to share it here.
Toy Master (Fullscreen Recommended)
Shortly thereafter this game failed hyper-casual marketing tests, I quit Kwest to start my new project under the code name: "Krypto Creatures", it's about generative NFT entities and related infrastructure. Involves AI, genetic programming, and blockchain technologies. Unfortunately, I didn't have enough resources to continue to work on it full-time so it's now my little personal weekends work.
Here's more of my little personal weekends works. Shaders are an interesting way to demonstrate a high level of complexity (which I enjoy handling) and fascinating enough to attract your attention. While I don't consider myself an artist, I enjoy creating such things in a form of mathematical and engineering problem-solving. Besides, you might be interested in the infrastructure I've developed for this showcase. Click on arrow icons to navigate.